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Structure File
The structure file is not a required input file. It is only necessary when you choose to use dat, vti, or dream3d for the sourceType in the input.xml file.
file
Continuous data file looks like this
cpp
64 64 64
1 1 1 8.8943915E-001
1 1 2 8.3390561E-001
1 1 3 6.4306105E-001
1 1 4 3.8508420E-001
1 1 5 2.7954857E-001
1 1 6 2.5842446E-001
1 1 7 2.5434823E-001
1 1 8 2.5419246E-001
.......
Discrete data file looks like this
cpp
64 64 64
1 1 1 0
1 1 2 0
1 1 3 0
1 1 4 0
1 1 5 0
1 1 6 0
1 1 7 1
1 1 8 1
.......
file
Continuous data file looks like this
cpp
<?xml version="1.0" encoding="UTF-8"?>
<VTKFile type="ImageData">
<ImageData WholeExtent="0 63 0 63 0 63" Origin="0 0 0" Spacing="1 1 1">
<Piece Extent="0 63 0 63 0 63">
<PointData Scalars="scalar_data_0">
<DataArray type="UInt16" Name="scalar_data_0" format="ascii">
8.8943915E-001 8.3390561E-001 6.4306105E-001 3.8508420E-001 .....
</DataArray>
</PointData>
</Piece>
</ImageData>
</VTKFile>
Discrete data file looks like this
cpp
<?xml version="1.0" encoding="UTF-8"?>
<VTKFile type="ImageData">
<ImageData WholeExtent="0 63 0 63 0 63" Origin="0 0 0" Spacing="1 1 1">
<Piece Extent="0 63 0 63 0 63">
<PointData Scalars="scalar_data_0">
<DataArray type="UInt16" Name="scalar_data_0" format="ascii">
+1 +1 +1 +1 +1 +0 .....
</DataArray>
</PointData>
</Piece>
</ImageData>
</VTKFile>
file
Dream3D ASCII export data file looks like this
cpp
0
0
0
0
0
0
1
1
.
.
.
Updated on 2023-03-18 at 16:45:26 -0400